Sales Minigame

In the DynaPill sales minigame, your goal is to sell sexy transformation pills to the businesses that want them!

Your “fuel” are LEADS – these are companies you can SELL pills to. At a high level, you select a lead, chooses a pill product to try and sell them (different companies will want different products), builds interest through topics, upsells order volume, and closes (optionally running a demo for extra commission). Most numbers that move your sale chance (%, order size, commission) are calculated from the systems below.


The sales loop (at a glance)

Pick a lead (Leads ▶ select lead level).
Lead level sets company size, revenue/ethics mix, and your base sale chance bonus. For instance, in the screenshot above, I only have “Cold” leads. Those are typically little companies that are hard to sell to. You’ll get a lot of those starting out.

Research (optional but important) (DynaCas ▶ Research / Targeted Research / Research All).
Unlocks company attributes and enables Show Research during the pitch for flat % gains. If you have high intellect, you can take “Auto Notes” that records the attributes of the client, so that later when you demonstrate your research to the client, you’ll be able to answer the questions about their company.

Next, you Pick a product (SWP / InstaGirl / WANGL). This is an important step, where you choose a product to match with the client you have. These are in-game companies that have their own suite of products, each with their own pros and cons. Try to pick a product that would be good for the role. For instance, for a Mixologist, what type of pill would be most suited to give their employees to transform them into?
In general, you want to match sexualization (strippers are more sexualized than baristas), ethics (low-ethic companies won’t care about side effects), role suitability (the Ready-Maid pill is GREAT for maids, etc), duration vs shift (don’t give a 4-hour pill when their employees need to work for 8 hours), and price vs revenue (don’t sell super expensive pills to low-revenue companies, they’re less likely to be able to afford it).

Next, you initiate the sale. You can either do a Quick Sale, or a normal one. Quick sales don’t have as high a chance of success, but they help you burn through your cold leads quickly.

Open the sale and talk topics (customers / employees / business).
Good matches raise the %; bad ones cut it (details below).

Show them you’ve done your research – this is an important but optional stage where you can talk about the company, to show you understand their needs.

Each research point will give you a list of 3 options – sometimes you’ll be able to answer based on your notes about the company (in this case, I don’t have the answer in my notes). Since my character has a high intellect here, I can just click “Remember” to answer properly, and increase my sales chance from 25% to 30%:

Then, after you’ve done some research demonstration, you can PITCH the product. This is the main “conversation” where you convince the company that the product you’ve chosen is right for them. In this case I’ve picked a very SAFE product, GoodGirl Basic, which is made by InstaGirl Pharmaceuticals. Anything InstaGirl makes is pretty safe, but also not very “specialized”. It’s a good bet for more high-ethics companies and such.

You’ll get options here, whether to talk about a Topic, Bullshit them, or Upsell. You’ll get a bunch of randomly-generated CHOICES, which must be strategically chosen.

For instance, above you have the option to talk about the product’s bulk discount, or Upsell. Is the bulk discount a GOOD option to pick? The key is, how big the company is and how many “pillable employees” they have. For instance if the product you’re selling gives a discount at 10 pills, but the company is only buying 5, then don’t pick this topic, you will be better off trying something else.

Upselling lets you try to increase the # you are selling, at a guaranteed hit to your % chance to sell.

Upsell order size (trade % for volume) when you’re comfortably high.

Next stages:

  1. Bullshit (Charm check) only if your topic options look risky.
  2. Close with a d100 roll (desk/secretary buffs apply; arousal can penalize).
  3. (Optional) Demo the product for a dynamic commission bump based on pill danger and current chance to sell. Sometimes clients will REQUIRE a demo of the product in order to make the sale, in which case you’ll need to actually go and visit that company, TAKE the pill product, and demonstrate it’s… effectiveness.

In this example, I’ve done a horrible job with the pitch, and my chance of sale is at 0%. I could still theoretically pull the sale off if I roll a 100 with my d100, or I can spend action points to buff the chance artificially!


Your numbers & modifiers

These are some other things that change your likelihood to make sales.

  • Sales Level → Base chance
    Initial chance comes from your sales rank (≈ 25% → 55% across ranks) plus a lead-type bonus.
  • Desk Level → Close bonus
    Your desk adds +0% to +30% to the closing screen’s “Roll needed” calc (Lv1 → Lv10).
    Example labels in-game: “Sucky Desk” (+0%) → “Corner Executive Suite” (+30%).
  • Secretary/Hailey buffs
    • +5% sale chance tag can appear (“Secretary buff”).
    • Certain office events can block demo requests for that sale.
  • Arousal penalty
    High arousal reduces your closing odds (−10% or −20%) on the final roll.
  • Action Points (AP)
    Spend at close for +10 / +15 / +20 to the d100 roll; also used by some checks.

Leads 101

A lead creates a random company with consistent ranges by tier and an optional “plus” (high-volume) tag. Selecting a lead consumes an hour and generates a firm with: type/subtype, revenue, ethics, employee count/title, sexualization target, shift length, and customer class/target.

Lead types & bonuses

Lead typeTypical employeesBase sale bonus“Plus” variant
Cold3–15+0%(high volume count)
Warm10–25+5%+0%
Qualified20–35+10%+5%
Opportunity30–50+15%+10%
Whale50–80+20%+15%

The game normalizes/patches outliers, and the “plus” tag scales counts up.

What higher tiers mean (practically)

  • More employees → bigger base order, more room to upsell.
  • Higher revenue mix → tolerate higher prices better.
  • Harder to sway → large/rich firms dampen your positive gains and amplify negatives.
  • Demo requests → cold/low-Charm contexts request demos more often; several office/secretary events can suppress requests.

Research & notes

  • Targeted Research reveals a single attribute cheaply (revenue, ethics, eligible employees, employee title/shift/sexualization, customer class/target, etc.).
  • Research All reveals everything (costs more hours; extra cost if lower Intellect).
  • Auto notes summarize known attributes; manual notes are free.

“Show your research” (during the pitch)

  • Each correct answer adds a flat % gain scaled by your Charm (slightly reduced for big/wealthy companies).
  • Up to 5 research questions per sale.
  • wrong answer hurts by a Charm-scaled amount.
  • “Remember” appears if you already know the attribute (gated by Intellect & some pill effects).

Probe interest

Currently informational only: it reveals whether the company cares most about Employees / Customers / Business but does not directly add % on its own. Use it to choose safe topics; don’t rely on it for a bump.


Product fit

When you click topics, the game scores a topic effect (−3 to +3), then converts it into a % change based on your Charm, scaled down for big/wealthy firms. Positives are intentionally softer than negatives.

The big five fit checks

  1. Sexualization (product vs job need)
    • Within ±2 → safe.
    • ±3–4 (too sexual / not sexual enough) → minor negative.
    • ±5+ → strong negative (autofail on quick-sale).
    • Also used for Customer Appeal (same thresholds; framed as customer reaction).
  2. Role fit (job compatibility)
    • Special/Target employee matches (e.g., SECRET-ary ⇄ secretary, Ready-Maid ⇄ maid) → big positive.
    • Explicitly bad employee types → strong negative.
    • Duration vs shift can void benefits: if pill duration < shift, expect a negative even when themed correctly.
  3. Ethics alignment
    • Selling a poor-ethics pill to a good-ethics company → big negative (can auto-fail quick-sale).
    • Equal or better ethics than the client → safe/positive.
  4. Price vs revenue
    • Low-revenue ($) firms dislike expensive units (e.g., > $60 hurts; the higher the price, the worse).
    • All firms like cheap units.
  5. Minimums & discounts
    • Min order: if employees < product minimum, expect a negative.
    • Bulk discount: positive only when employees ≥ discount threshold“no discount” products punish the topic.

InstaGirl quirk: When a topic would be positive, many of those gains are halved for InstaGirl products. Plan to stack more small wins or lean on research/Bullshit.

Topic quick reference (safe picks vs. traps)

  • Cost → Safe unless price is high for $ or (occasionally) $$ firms.
  • Discount → Safe if headcount ≥ threshold; otherwise negative.
  • Shift length → Safe when duration ≥ shift.
  • Role suitability / Productivity → Best with explicit job matches and sufficient duration.
  • Side effects / Employee wellbeing → Good for low-side-effect pills; risky for high-effect pills or ethical firms.
  • Business / Revenue growth → Helps more when the firm is declining; with booming firms it tends to flop (Intellect can help frame it).
  • Business ethics → Align to client or better; don’t push poor ethics into good firms.
  • Customer appeal → Mirrors the sexualization rules.

Upselling (volume vs. risk)

Choosing Upsell converts employees into a bigger order immediately and reduces your sale chance:

  • −5% chance → ×1.25 volume
  • −20% chance → ×1.5 volume
  • −30% chance → ×2.0 volume

Practical approach

  • Build to 90–95% first (via research + one or two safe topics).
  • Take the ×2.0 early if you can recover the lost % with a safe topic or a Bullshit win.
  • As options dry up near Close, a late ×2.0 can be worth the hail-mary if you’ll otherwise leave volume on the table.

“Bullshit them” (Charm check)

When both topic options look bad, Bullshit rolls against a difficulty that drops with higher Charm.

  • Success: flat +% gain (scales with Charm) and doesn’t advance the conversation clock.
  • Fail: −% hit (bigger if you keep failing).

Use this to bridge after a risky upsell or before Close if you’re just shy of 100%.


Closing the sale

Roll needed is calculated as:

100 − (current sale %) − (Desk bonus) − (Secretary/“today” bonuses)
(then apply any Arousal penalty)

Spend AP for +10 / +15 / +20.

Quick Sale auto-scores a Product Match bonus (or an autofail) from ethics/sexualization/price-vs-revenue without the full conversation.


Demos (extra commission, extra risk)

If a demo is requested (more common on cold leads and for low-Charm players), or if you offer one:

  • You’ll get a dynamic commission % bonus computed from pill danger and your current chance to sell (lower chance → bigger bonus).
  • Some secretary/office events block demo requests.
  • From a money perspective, demoing is best when the bonus is large and it’s your last sale of the day (so you don’t sacrifice another sale slot).

Job rank, commissions, desks

  • Promotions unlock as you make sales; the boss scene shows needed totals.
  • Your commission rate scales with your Charm + Intellect and your sales level (the boss computes a new rate on promotion).
  • Desk upgrades are one of the most reliable closing buffs; the top desk grants a massive +30% on the close.

Vendor snapshots

  • SWP — High pressure, often higher side-effects; kickbacks per unit can apply; more demo requests on rough days.
  • InstaGirl — Safer profile, but positive topic gains are often halved; lean on research and steady play.
  • WANGL — Strong role-fit pills (e.g., Ready-Maid, SECRET-ary). Win with clean duration/role matches.

Quick-start strategy

  1. Show Research early for reliable flat %.
  2. Choose a pill that matches:
    • Sexualization within ±2 of the role requirement.
    • Ethics ≥ the company’s.
    • Duration ≥ shift length.
    • Price not out of band for revenue.
  3. Open with safe topics (Shift length, Discount, Role fit).
  4. Upsell once you’re ≥90%; prefer ×2.0 early, recover with a safe topic or Bullshit.
  5. Save 1–3 AP for Close. Watch Arousal before you call.
  6. Demo only when the bonus is big or you must to win the account.

Appendix: what leads generate

Lead level drives the company generator:

  • Type/Subtype (F&B, bar/nightclub/strip club, hospitality, events, spa, gym, tech, real estate, travel, healthcare, maritime, theater, farm, etc.).
  • Revenue ($, $$, $$$) and business health (declining/steady/booming).
  • Ethics (poor/medium/good) → also influences which goal (Employees / Customers / Business) the firm cares about most.
  • Employee fields: title (secretary, maid, barista, bottle girl, stripper, masseuse, promoter, model, etc.), eligible count, shift length, and required sexualization.
  • Customer fields: target and class (blue collar / middle / upper).

Higher tiers push you toward bigger, richer firms with more employees and larger baskets; you’ll gain less per “good” topic and lose more on a mismatch, so invest in research and pick role-fit pills.